#include "FWCore/Framework/interface/ESHandle.h"
#include "FWCore/Framework/interface/Event.h"
#include "FWCore/Framework/interface/EventSetup.h"
#include "FWCore/MessageLogger/interface/MessageLogger.h"
#include "Geometry/RPCGeometry/interface/RPCGeometry.h"
#include "Geometry/RPCGeometry/interface/RPCRoll.h"
#include "Geometry/Records/interface/MuonGeometryRecord.h"
#include "DataFormats/L1TMuon/interface/CPPFDigi.h"
#include "DataFormats/MuonDetId/interface/RPCDetId.h"
#include "DataFormats/RPCRecHit/interface/RPCRecHitCollection.h"
#include "DataFormats/RPCDigi/interface/RPCDigiCollection.h"
#include "SimDataFormats/RPCDigiSimLink/interface/RPCDigiSimLink.h"
#include "CondFormats/RPCObjects/interface/RPCDeadStrips.h"
#include "CondFormats/RPCObjects/interface/RPCMaskedStrips.h"
#include "CondFormats/Serialization/interface/Serializable.h"
#include "L1Trigger/L1TMuonEndCap/interface/TrackTools.h"
#include <boost/cstdint.hpp>
#include <iostream>
#include <memory>
#include <sstream>
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
struct | RecHitProcessor::CppfItem |
class | RecHitProcessor |