#include <EcalCrystalMatrixProbality.h>
template<typename T>
class EcalCrystalMatrixProbality< T >
Definition at line 13 of file EcalCrystalMatrixProbality.h.
Definition at line 7 of file EcalCrystalMatrixProbality.cc.
References alignCSCRings::e, and gpuClustering::x.
8 double vEBCentral = 0.0;
12 }
else if (0.180 <
x &&
x <= 0.300) {
13 vEBCentral = (-3267.97 + 53882 *
x - 298536 *
x *
x + 555872 *
x *
x *
x) / 2.19773067484200601
e+03;
14 }
else if (0.300 <
x &&
x <= 0.450) {
15 vEBCentral = (-35768.3 + 307852 *
x - 892325 *
x *
x + 914708 *
x *
x *
x) / 2.19773067484200601
e+03;
16 }
else if (0.450 <
x &&
x <= 0.780) {
17 vEBCentral = (28483 - 113912 *
x + 184167 *
x *
x - 99781.8 *
x *
x *
x) / 2.19773067484200601
e+03;
18 }
else if (0.780 <
x &&
x <= 0.845) {
20 (-2.49877e+07 + 9.18933e+07 *
x - 1.12504e+08 *
x *
x + 4.58581e+07 *
x *
x *
x) / 2.19773067484200601
e+03;
21 }
else if (0.845 <
x) {
Definition at line 111 of file EcalCrystalMatrixProbality.cc.
References alignCSCRings::e, and gpuClustering::x.
112 double vEECentral = 0.0;
116 }
else if (0.195 <
x &&
x <= 0.440) {
117 vEECentral = (-30295.4 + 562760 *
x - 4.04967e+06 *
x *
x + 1.40276e+07 *
x *
x *
x - 2.33108e+07 *
x *
x *
x *
x +
118 1.50243e+07 *
x *
x *
x *
x *
x) /
119 9.44506089594767786
e+02;
120 }
else if (0.440 <
x &&
x <= 0.840) {
121 vEECentral = (-34683.3 + 274011 *
x - 749408 *
x *
x + 895482 *
x *
x *
x - 396108 *
x *
x *
x *
x) /
122 9.44506089594767786
e+02;
123 }
else if (0.840 <
x &&
x <= 0.875) {
124 vEECentral = (4.7355575e+06 - 1.6268056e+07 *
x + 1.8629316e+07 *
x *
x - 7.1113915e+06 *
x *
x *
x) /
125 9.44506089594767786
e+02;
126 }
else if (0.875 <
x) {
Definition at line 31 of file EcalCrystalMatrixProbality.cc.
References alignCSCRings::e, and gpuClustering::x.
32 double vEBDiagonal = 0.0;
34 if (0.000 <
x &&
x <= 0.010) {
35 vEBDiagonal = TMath::Landau(
x, 7.02750
e-03, 2.41060
e-03,
true) * 3.96033283438174431e+03 / 4.39962923475768821e+03;
36 }
else if (0.010 <
x &&
x <= 0.100) {
37 vEBDiagonal = TMath::Landau(
x, 1.70472
e-03, 2.47564
e-03,
true) * 8.34898553737588554e+03 / 4.39962923475768821e+03;
38 }
else if (0.100 <
x &&
x <= 0.350) {
39 vEBDiagonal = (18206.7 - 326578 *
x + 2.44528e+06 *
x *
x - 9.27532e+06 *
x *
x *
x + 1.75264e+07 *
x *
x *
x *
x -
40 1.30949e+07 *
x *
x *
x *
x *
x) /
41 4.39962923475768821
e+03;
42 }
else if (0.350 <
x) {
Definition at line 136 of file EcalCrystalMatrixProbality.cc.
References alignCSCRings::e, and gpuClustering::x.
137 double vEEDiagonal = 0.0;
139 if (0.000 <
x &&
x <= 0.015) {
140 vEEDiagonal = TMath::Landau(
x, 8.25505
e-03, 3.10387
e-03,
true) * 1.68601977536835489e+03 / 1.86234137068993937e+03;
141 }
else if (0.015 <
x &&
x <= 0.150) {
142 vEEDiagonal = TMath::Landau(
x, -5.58560
e-04, 2.44735
e-03,
true) * 4.88463235185936264e+03 / 1.86234137068993937e+03;
143 }
else if (0.150 <
x &&
x <= 0.400) {
144 vEEDiagonal = (7416.66 - 114653 *
x + 763877 *
x *
x - 2.57767e+06 *
x *
x *
x + 4.28872e+06 *
x *
x *
x *
x -
145 2.79218e+06 *
x *
x *
x *
x *
x) /
146 1.86234137068993937
e+03;
147 }
else if (0.400 <
x) {
Definition at line 83 of file EcalCrystalMatrixProbality.cc.
References alignCSCRings::e, and gpuClustering::x.
84 double vEBReftRight = 0.0;
86 if (0.000 <
x &&
x <= 0.003) {
87 vEBReftRight = (102.682 + 457094 *
x - 4.34553e+08 *
x *
x + 2.59638e+11 *
x *
x *
x) / 2.19081589410447168
e+03;
88 }
else if (0.003 <
x &&
x <= 0.010) {
89 vEBReftRight = TMath::Landau(
x, 9.56298
e-03, 2.59171
e-03,
true) * 1.27769617491053555e+03 / 2.19081589410447168e+03;
90 }
else if (0.010 <
x &&
x <= 0.070) {
92 TMath::Landau(
x, -1.11570
e-02, 9.08308
e-04,
true) * 3.58026004645168359e+04 / 2.19081589410447168e+03;
93 }
else if (0.070 <
x &&
x <= 0.400) {
94 vEBReftRight = (15362.5 - 230546 *
x + 1.57249e+06 *
x *
x - 5.47903e+06 *
x *
x *
x + 9.4296e+06 *
x *
x *
x *
x -
95 6.3775e+06 *
x *
x *
x *
x *
x) /
96 2.19081589410447168
e+03;
97 }
else if (0.400 <
x &&
x <= 0.440) {
98 vEBReftRight = (2.3163882e+06 - 2.2437252e+07 *
x + 8.1519104e+07 *
x *
x - 1.3162869e+08 *
x *
x *
x +
99 7.9682168e+07 *
x *
x *
x *
x) /
100 2.19081589410447168
e+03;
101 }
else if (0.440 <
x) {
Definition at line 179 of file EcalCrystalMatrixProbality.cc.
References alignCSCRings::e, and gpuClustering::x.
180 double vEEReftRight = 0.0;
182 if (0.000 <
x &&
x <= 0.015) {
183 vEEReftRight = TMath::Landau(
x, 1.34809
e-02, 3.70278
e-03,
true) * 8.62383670884733533e+02 / 1.88498009908992071e+03;
184 }
else if (0.015 <
x &&
x <= 0.100) {
186 (75877.4 - 3.18767e+06 *
x + 5.89073e+07 *
x *
x - 5.08829e+08 *
x *
x *
x + 1.67247e+09 *
x *
x *
x *
x) /
187 1.88498009908992071
e+03;
188 }
else if (0.100 <
x &&
x <= 0.450) {
189 vEEReftRight = (12087 - 123704 *
x + 566586 *
x *
x - 1.20111e+06 *
x *
x *
x + 933789 *
x *
x *
x *
x) /
190 1.88498009908992071
e+03;
191 }
else if (0.450 <
x) {
Definition at line 52 of file EcalCrystalMatrixProbality.cc.
References alignCSCRings::e, and gpuClustering::x.
53 double vEBUpDown = 0.0;
55 if (0.000 <
x &&
x <= 0.005) {
56 vEBUpDown = (28.5332 - 35350 *
x + 4.28566e+07 *
x *
x - 2.02038e+10 *
x *
x *
x + 3.56185e+12 *
x *
x *
x *
x) /
57 2.20315994559946967
e+03;
58 }
else if (0.005 <
x &&
x <= 0.015) {
59 vEBUpDown = TMath::Landau(
x, 1.51342
e-02, 3.65756
e-03,
true) * 7.04501225670452641e+02 / 2.20315994559946967e+03;
60 }
else if (0.015 <
x &&
x <= 0.020) {
61 vEBUpDown = TMath::Landau(
x, 1.52460
e-02, 5.04539
e-03,
true) * 9.70980301933632518e+02 / 2.20315994559946967e+03;
62 }
else if (0.020 <
x &&
x <= 0.100) {
63 vEBUpDown = (62436.8 - 2.52677e+06 *
x + 4.92704e+07 *
x *
x - 4.95769e+08 *
x *
x *
x +
64 2.48261e+09 *
x *
x *
x *
x - 4.89172e+09 *
x *
x *
x *
x *
x) /
65 2.20315994559946967
e+03;
66 }
else if (0.100 <
x &&
x <= 0.430) {
67 vEBUpDown = (19976.7 - 265844 *
x + 1.80629e+06 *
x *
x - 6.40378e+06 *
x *
x *
x + 1.13017e+07 *
x *
x *
x *
x -
68 7.91581e+06 *
x *
x *
x *
x *
x) /
69 2.20315994559946967
e+03;
70 }
else if (0.430 <
x &&
x <= 0.453) {
72 (-3.78481e+06 + 2.60128e+07 *
x - 5.9519e+07 *
x *
x + 4.53408e+07 *
x *
x *
x) / 2.20315994559946967
e+03;
73 }
else if (0.453 <
x) {
Definition at line 157 of file EcalCrystalMatrixProbality.cc.
References alignCSCRings::e, and gpuClustering::x.
158 double vEEUpDown = 0.0;
160 if (0.000 <
x &&
x <= 0.015) {
161 vEEUpDown = TMath::Landau(
x, 1.34809
e-02, 3.70278
e-03,
true) * 8.62383670884733533e+02 / 1.88498009908992071e+03;
162 }
else if (0.015 <
x &&
x <= 0.100) {
164 (75877.4 - 3.18767e+06 *
x + 5.89073e+07 *
x *
x - 5.08829e+08 *
x *
x *
x + 1.67247e+09 *
x *
x *
x *
x) /
165 1.88498009908992071
e+03;
166 }
else if (0.100 <
x &&
x <= 0.450) {
167 vEEUpDown = (12087 - 123704 *
x + 566586 *
x *
x - 1.20111e+06 *
x *
x *
x + 933789 *
x *
x *
x *
x) /
168 1.88498009908992071
e+03;
169 }
else if (0.450 <
x) {