1 #if (defined(__GNUC__) || defined(__clang__)) && !defined(__INTEL_COMPILER)
6 return out <<
'(' << v[0] <<
", " << v[1] <<
", " << v[2] <<
", " << v[3] <<
')';
9 return out <<
'(' << v[0] <<
", " << v[1] <<
", " << v[2] <<
", " << v[3] <<
')';
11 std::ostream&
operator<<(std::ostream&
out,
Vec2F const&
v) {
return out <<
'(' << v[0] <<
", " << v[1] <<
')'; }
12 std::ostream&
operator<<(std::ostream&
out,
Vec2D const&
v) {
return out <<
'(' << v[0] <<
", " << v[1] <<
')'; }
14 std::ostream& operator<<(std::ostream& out, ::As3D<Vec4F>
const&
v) {
15 return out <<
'(' <<
v.v[0] <<
", " <<
v.v[1] <<
", " <<
v.v[2] <<
')';
18 std::ostream& operator<<(std::ostream& out, ::As3D<Vec4D>
const&
v) {
19 return out <<
'(' <<
v.v[0] <<
", " <<
v.v[1] <<
", " <<
v.v[2] <<
')';
std::ostream & operator<<(std::ostream &out, const ALILine &li)
As3D< V > as3D(V const &v)