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MuonSeedGenerator.h
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1 #ifndef RecoMuon_MuonSeedGenerator_MuonSeedGenerator_H
2 #define RecoMuon_MuonSeedGenerator_MuonSeedGenerator_H
3 
14 #include <vector>
18 
19 class MuonSeedVFinder;
21 class MuonSeedVCleaner;
22 namespace edm {
24 }
25 
27 public:
30 
32  ~MuonSeedGenerator() override;
33 
34  // Operations
35 
37  void produce(edm::Event&, const edm::EventSetup&) override;
38 
39  static void fillDescriptions(edm::ConfigurationDescriptions& descriptions);
40 
41 protected:
45 
49 };
50 #endif
edm::ESGetToken< MagneticField, IdealMagneticFieldRecord > magFieldToken
MuonSeedVCleaner * theSeedCleaner
edm::EDGetTokenT< reco::BeamSpot > beamspotToken
void produce(edm::Event &, const edm::EventSetup &) override
reconstruct muon&#39;s seeds
~MuonSeedGenerator() override
Destructor.
static void fillDescriptions(edm::ConfigurationDescriptions &descriptions)
MuonSeedVFinder * theSeedFinder
MuonSeedVPatternRecognition * thePatternRecognition
MuonSeedGenerator(const edm::ParameterSet &)
Constructor.
edm::InputTag theBeamSpotTag