#include <algorithm>
#include <cmath>
#include <cstdint>
#include <cstdio>
#include <limits>
#include "DataFormats/Math/interface/approx_atan2.h"
#include "Geometry/TrackerGeometryBuilder/interface/phase1PixelTopology.h"
#include "HeterogeneousCore/CUDAUtilities/interface/VecArray.h"
#include "HeterogeneousCore/CUDAUtilities/interface/cuda_assert.h"
#include "GPUCACell.h"
Go to the source code of this file.
Namespaces | |
gpuPixelDoublets | |
Functions | |
gpuPixelDoublets::__attribute__ ((always_inline)) void fishbone(GPUCACell | |