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MultipleScatteringSimulator.h
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1 #ifndef MULTIPLESCATTERINGSIMULATOR_H
2 #define MULTIPLESCATTERINGSIMULATOR_H
3 
5 
23 class ParticlePropagator;
25 
27 public:
29  MultipleScatteringSimulator(double A, double Z, double density, double radLen);
30 
33 
34 private:
37 
38 private:
40  double sqr12;
41 };
42 
43 #endif
void compute(ParticlePropagator &Particle, RandomEngineAndDistribution const *) override
The real dE/dx generation and particle update.
MultipleScatteringSimulator(double A, double Z, double density, double radLen)
Default Constructor.
~MultipleScatteringSimulator() override
Default Destructor.
double sqr12
Save (a tiny bit of) time.