#include "Geometry/RPCGeometryBuilder/src/RPCGeometryBuilder.h"
#include "Geometry/RPCGeometry/interface/RPCGeometry.h"
#include "Geometry/RPCGeometry/interface/RPCRollSpecs.h"
#include <DetectorDescription/Core/interface/DDFilter.h>
#include <DetectorDescription/Core/interface/DDFilteredView.h>
#include <DetectorDescription/DDCMS/interface/DDFilteredView.h>
#include <DetectorDescription/DDCMS/interface/DDCompactView.h>
#include <DetectorDescription/Core/interface/DDSolid.h>
#include "Geometry/MuonNumbering/interface/MuonGeometryNumbering.h"
#include "Geometry/MuonNumbering/interface/MuonBaseNumber.h"
#include "Geometry/MuonNumbering/interface/RPCNumberingScheme.h"
#include "Geometry/CommonTopologies/interface/TrapezoidalStripTopology.h"
#include "DataFormats/GeometrySurface/interface/RectangularPlaneBounds.h"
#include "DataFormats/GeometrySurface/interface/TrapezoidalPlaneBounds.h"
#include "DataFormats/GeometryVector/interface/Basic3DVector.h"
#include <iostream>
#include <algorithm>
#include "DetectorDescription/DDCMS/interface/DDSpecParRegistry.h"
#include "DataFormats/Math/interface/CMSUnits.h"
#include "DataFormats/Math/interface/GeantUnits.h"