1 #ifndef FastSimulation_MaterialEffects_CMSDummyDeexcitation_H
2 #define FastSimulation_MaterialEffects_CMSDummyDeexcitation_H
12 #include "G4VPreCompoundModel.hh"
13 #include "G4ReactionProductVector.hh"
16 class G4HadFinalState;
17 class G4HadProjectile;
26 G4HadFinalState*
ApplyYourself(
const G4HadProjectile&, G4Nucleus&)
override {
return nullptr; }
28 G4ReactionProductVector*
DeExcite(G4Fragment&)
override {
return new G4ReactionProductVector(); };