Go to the documentation of this file. 1 #ifndef KinematicVertex_H
2 #define KinematicVertex_H
void setTreePointer(KinematicTree *tr) const
ReferenceCountingPointer< KinematicVertex > pVertex
bool vertexIsValid() const
ReferenceCountingPointer< KinematicVertex > vertexBeforeConstraint() const
float degreesOfFreedom() const
GlobalPoint position() const
bool operator==(const KinematicVertex &other) const
VertexState vertexState() const
GlobalError error() const
~KinematicVertex() override
KinematicTree * correspondingTree() const
bool operator<(const KinematicVertex &other) const