1 #ifndef FastSimulation_MaterialEffects_NuclearInteractionSimulator_H 2 #define FastSimulation_MaterialEffects_NuclearInteractionSimulator_H 43 std::vector<std::vector<double> >&
ratios,
44 std::map<int, int>& idMap,
66 unsigned index(
int thePid);
void compute(ParticlePropagator &Particle, RandomEngineAndDistribution const *) override
Generate a nuclear interaction according to the probability that it happens.
std::vector< double > thePionMA
std::vector< std::vector< NUEvent * > > theNUEvents
std::vector< std::vector< std::string > > theFileNames
std::vector< int > thePionID
bool currentValuesWereSet
std::vector< std::vector< unsigned > > theNumberOfEntries
bool read(std::string inputFile)
Read former nuclear interaction (from previous run)
std::vector< std::vector< unsigned > > theCurrentInteraction
unsigned index(int thePid)
Return a hashed index for a given pid.
std::vector< std::string > thePionNA
std::vector< std::vector< double > > thePionCM
~NuclearInteractionSimulator() override
Default Destructor.
NuclearInteractionSimulator(std::vector< double > &hadronEnergies, std::vector< int > &hadronTypes, std::vector< std::string > &hadronNames, std::vector< double > &hadronMasses, std::vector< double > &hadronPMin, double pionEnergy, std::vector< double > &lengthRatio, std::vector< std::vector< double > > &ratios, std::map< int, int > &idMap, std::string inputFile, unsigned int distAlgo, double distCut)
Constructor.
std::vector< std::vector< TBranch * > > theBranches
std::vector< std::vector< unsigned > > theNumberOfInteractions
std::ofstream myOutputFile
std::vector< std::vector< unsigned > > theCurrentEntry
std::map< int, int > theIDMap
std::vector< double > theLengthRatio
std::vector< double > thePionEN
std::vector< std::vector< double > > theRatios
lengthRatio
Default is 0.020 for algo 1;.
void save() override
Save current nuclear interaction (for later use)
std::vector< double > thePionPMin
double distanceToPrimary(const RawParticle &Particle, const RawParticle &aDaughter) const
Compute distance between secondary and primary.
std::vector< std::vector< TTree * > > theTrees