#include <algorithm>
#include <iostream>
#include <map>
#include <memory>
#include <string>
#include "FWCore/Framework/interface/ConsumesCollector.h"
#include "FWCore/Framework/interface/Frameworkfwd.h"
#include "FWCore/Framework/interface/stream/EDProducer.h"
#include "FWCore/ParameterSet/interface/ParameterSet.h"
#include "DataFormats/Common/interface/Handle.h"
#include "FWCore/Framework/interface/Event.h"
#include "FWCore/Framework/interface/Run.h"
#include "FWCore/Framework/interface/ESHandle.h"
#include "FWCore/Framework/interface/EventSetup.h"
#include "FWCore/Framework/interface/MakerMacros.h"
#include "Geometry/DTGeometry/interface/DTGeometry.h"
#include "Geometry/Records/interface/MuonGeometryRecord.h"
#include "Geometry/DTGeometry/interface/DTChamber.h"
#include "Geometry/DTGeometry/interface/DTLayer.h"
#include "DataFormats/DTDigi/interface/DTDigiCollection.h"
#include "DataFormats/MuonDetId/interface/DTChamberId.h"
#include "DataFormats/MuonDetId/interface/DTLayerId.h"
#include "DataFormats/MuonDetId/interface/DTWireId.h"
#include "CondFormats/DataRecord/interface/MuonSystemAgingRcd.h"
#include "CondFormats/RecoMuonObjects/interface/MuonSystemAging.h"
#include "CLHEP/Random/RandomEngine.h"
#include "FWCore/ServiceRegistry/interface/Service.h"
#include "FWCore/Utilities/interface/RandomNumberGenerator.h"
Go to the source code of this file.
Classes | |
class | DTChamberMasker |
Functions | |
static const edm::ParameterSetDescriptionFillerPluginFactory::PMaker< edm::ParameterSetDescriptionFiller< DTChamberMasker > > | s_filler__LINE__ ("DTChamberMasker") |
static const edm::MakerPluginFactory::PMaker< edm::WorkerMaker< DTChamberMasker > > | s_maker__LINE__ ("DTChamberMasker") |
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