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CSCDigiToRaw.cc File Reference
#include "DataFormats/MuonDetId/interface/CSCDetId.h"
#include "EventFilter/CSCRawToDigi/src/CSCDigiToRaw.h"
#include "EventFilter/CSCRawToDigi/interface/CSCDCCEventData.h"
#include "DataFormats/FEDRawData/interface/FEDRawDataCollection.h"
#include "DataFormats/FEDRawData/interface/FEDRawData.h"
#include "DataFormats/FEDRawData/interface/FEDNumbering.h"
#include "boost/dynamic_bitset.hpp"
#include "EventFilter/CSCRawToDigi/src/bitset_append.h"
#include "DataFormats/FEDRawData/interface/FEDHeader.h"
#include "DataFormats/FEDRawData/interface/FEDTrailer.h"
#include "FWCore/Utilities/interface/CRC16.h"
#include "CondFormats/CSCObjects/interface/CSCChamberMap.h"
#include "FWCore/Utilities/interface/Exception.h"
#include "FWCore/ParameterSet/interface/ParameterSet.h"
#include "FWCore/Framework/interface/Event.h"
#include <algorithm>

Go to the source code of this file.

Namespaces

 cscd2r
 

Functions

template<typename LCTCollection >
bool cscd2r::accept (const CSCDetId &cscId, const LCTCollection &lcts, int bxMin, int bxMax, bool me1abCheck=false)
 
template<>
bool cscd2r::accept (const CSCDetId &cscId, const CSCCLCTPreTriggerCollection &lcts, int bxMin, int bxMax, bool me1abCheck)
 
CSCDetId cscd2r::chamberID (const CSCDetId &cscDetId)
 takes layer ID, converts to chamber ID, switching ME1A to ME11 More...
 

Detailed Description

Author
A. Tumanov - Rice But long, long ago...

Definition in file CSCDigiToRaw.cc.