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SegmentUtils.h
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#ifndef FIREWORKS_MUONS_SEGMENTUTILS_H
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#define FIREWORKS_MUONS_SEGMENTUTILS_H
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namespace
fireworks
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{
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void
createSegment
(
int
detector
,
// DT,CSC, or RPC?
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bool
matchedSegment,
// Is the segment a MuonSegmentMatch?
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float
segmentLength,
// Nominal length of the segment along chamber thickness
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float
segmentLimit,
// Limit of the segment extent (i.e. stay inside chamber along a certain dimension)
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float
* segmentPosition,
// Segment position in local coordinates
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float
* segmentDirection,
// Segment direction in local coordinates
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float
* segmentInnerPoint,
// Line set connect this point...
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float
* segmentOuterPoint );
// ...with this one
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}
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#endif
gamEcalExtractorBlocks_cff.detector
detector
Definition:
gamEcalExtractorBlocks_cff.py:12
fireworks
Definition:
FWTauProxyBuilderBase.h:36
fireworks::createSegment
void createSegment(int detector, bool matchedSegment, float segmentLength, float segmentLimit, float *segmentPosition, float *segmentDirection, float *segmentInnerPoint, float *segmentOuterPoint)
Definition:
SegmentUtils.cc:10
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