std::list< Particle > List_t
void FreeListNode(List_t &list, LPIT_t it)
ParticlePDG * fParticleProperties
void FreeList(List_t &list)
double fLastInteractionTime
double S(const TLorentzVector &v1, const TLorentzVector &v2)
void AddParticle(const Particle &particle, List_t &list)
TLorentzVector fLastMotherDecayCoor
std::list< Particle >::iterator LPIT_t
TLorentzVector fLastMotherDecayMom
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger list("!*","!HLTx*"if it matches 2 triggers or more) will accept the event if all the matching triggers are FAIL.It will reject the event if any of the triggers are PASS or EXCEPTION(this matches the behavior of"!*"before the partial wildcard feature was incorporated).Triggers which are in the READY state are completely ignored.(READY should never be returned since the trigger paths have been run
Particle(ParticlePDG *pdg=0)