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MuonFrameRotation.cc
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2 #include "G4Step.hh"
3 
5  return point;
6 }
virtual Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5