1 #ifndef SimG4Core_SensitiveDetector_H 2 #define SimG4Core_SensitiveDetector_H 10 #include "G4VSensitiveDetector.hh" 15 class G4HCofThisEvent;
16 class G4TouchableHistory;
17 class G4VPhysicalVolume;
29 void Initialize(G4HCofThisEvent * eventHC)
override;
30 G4bool
ProcessHits(G4Step *
step ,G4TouchableHistory * tHistory)
override = 0;
31 void EndOfEvent(G4HCofThisEvent * eventHC)
override;
50 void setNames(
const std::vector<std::string>&);
51 void NaNTrap(
const G4Step* step )
const;
SensitiveDetector(const std::string &iname, const DDCompactView &cpv, const SensitiveDetectorCatalog &, edm::ParameterSet const &p)
Local3DPoint ConvertToLocal3DPoint(const G4ThreeVector &point) const
virtual void clearHits()=0
~SensitiveDetector() override
G4bool ProcessHits(G4Step *step, G4TouchableHistory *tHistory) override=0
virtual uint32_t setDetUnitId(const G4Step *step)=0
type of data representation of DDCompactView
void AssignSD(const std::string &vname)
const std::vector< std::string > & getNames() const
Local3DPoint FinalStepPosition(const G4Step *step, coordinates) const
std::vector< std::string > namesOfSD
Point3DBase< float, LocalTag > Local3DPoint
void EndOfEvent(G4HCofThisEvent *eventHC) override
Local3DPoint LocalPostStepPosition(const G4Step *step) const
void setNames(const std::vector< std::string > &)
Local3DPoint LocalPreStepPosition(const G4Step *step) const
void Initialize(G4HCofThisEvent *eventHC) override
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
void NaNTrap(const G4Step *step) const
Local3DPoint InitialStepPosition(const G4Step *step, coordinates) const